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Environment WIP detailed breakdown coming soon

This is a Level Design I did in Unreal for cinematic animation project.
Hence I have made this project with paying utmost importance to keeping the load very low for smooth workflow on any device Maximum detail with minimum polycount Optimization is my top speciality.
I started with a normal landscape mesh sculpted it and used a fe meshes from a previous project( a stylized project) I retextured it for a realistic forest Look, Used the Unreal Nanite for trees and environment system to procedural system with a skeletal mesh based Procedural tree mesh ( The same system as the one showcased In the Witcher 4 Cinematic) This project is Technical Masterpiece Stay tuned for updates
This project took me 8 hours to be made including retexturing the meshes the PCG system for forest and Niagra system for the fireflies, Then the project crashed and it took me 4 Hours to put it back together from scratch again. I plan to share the file on Fab Market place if anyone is interested, Let me know in the comments If you want me to post it on fab marketplace